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Any calls waiting to be answered at a hunt group are regarded as being queued. The Normalise Queue Length control allows selection of whether features that are triggered by the queue length should include or exclude ringing calls. Once one call is queued, any further calls are also queued. When an available hunt group member becomes idle, the first call in the queue is presented. Calls are added to the queue until the hunt group's Queue Limit, if set, is reached.
When the queue limit is reached, any further calls are redirected to the hunt group's voicemail if available.
If voicemail is not available excess calls receive busy tone. An exception to this are analog trunk and T1 CAS trunk calls which will remain queued regardless of the queue limit if no alternate destination is available.
If an existing queued call is displaced by a higher priority call, the displaced call will remain queued even if it now exceeds the queue limit.
Hunt group announcements are separate from queuing. Announcements can be used even if queuing is turned off and are applied to ringing and queued calls. See Hunt Group | Announcements.
There are several methods of displaying a hunt group queue.
Group Button: On phones, with programmable buttons, the Group function can be assigned to monitor a specified group. The button indicates when there are calls ringing within the group and also when there are calls queued. The button can be used to answer the longest waiting call.
SoftConsole: The SoftConsole applications can display queue monitors for up to 7 selected hunt groups. This requires the hunt group to have queuing enabled. These queues can be used by the SoftConsole user to answer calls.
When a hunt group member becomes available, the first call in the queue is presented to that member. If several members become available, the first call in the queue is simultaneously presented to all the free members.
Overflow Calls Calls that overflow are counted in the queue of the original hunt group from which they overflow and not that of the hunt group to which they overflow. This affects the Queue Limit and Calls in Queue Threshold.
These settings are mergeable. Changes to these settings do not require a reboot of the system.
Field | Description |
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Queuing On |
Default = On
This settings allows calls to this hunt group to be queued. The
normal |
Queue Length |
Default = No Limit. Range = No Limit, 1 to 999 calls.
This setting can be used to limit the number of calls that can be queued. Calls exceeding this limit are passed to voicemail if available or otherwise receive busy tone. This value is affected by Normalize Queue Length setting.
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Normalize Queue Length |
Default = Off.
Calls both waiting to ring and ringing are regarded as being queued. This therefore affects the use of the Queue Limit and Calls in Queue Alarm thresholds. If Normalize Queue Length is enabled, the number of hunt group members logged in and not on DND is added to those thresholds. For example, a customer has two products that it is selling through a call center with 10 available agents; one product with a $10 margin and one with a $100 margin. Separate hunt groups with the same 10 members are created for each product.
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Queue Type |
Default = Assign Call On Agent Answer.
When queuing is being used, the call that the agent receives when they answer can be assigned in one of two ways:
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Calls In Queue Alarm | The system can be set to send an alert to a analog specified extension when the number of calls queued for the hunt group reaches the specified threshold. |
Calls In Queue Threshold |
Default = Off. Range = 1 to 99.
Alerting is triggered when the number of queued calls reaches this threshold. Alerting will stop only when the number of queued calls drops back below this threshold. This value is affected by Normalize Queue Length setting above. |
Analog Extension to Notify |
Default = <None>.
This should be set to the extension number of a user associated with an analog extension. The intention is that this analog extension port should be connected to a loud ringer or other alerting device and so is not used for making or receiving calls. The list will only shown analog extensions that are not members of any hunt group or the queuing alarm target for any other hunt group queue. The alert does not follow user settings such as forwarding, follow me, DND, call coverage, etc or receive ICLID information. |
Group Queue Settings | |
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Manager |
Hunt group queuing is enabled using the Queuing On option on the Hunt Group | Queuing tab. When enabled, the ![]() |
Controls | The following short code features/button programming actions can be used: |
SoftConsole |
SoftConsole can display up to 7 hunt group queues (an eight queue
is reserved for recall calls). They are configured by clicking ![]() Within the displayed queues, the number of queued calls is indicated and the time of the longest queued call is shown. Exceeding an alarm threshold is indicated by the queue icons changing from white to red. The longest waiting call in a queue can be answered by clicking on the adjacent button. |